1.- A functional connection between two systems, devices or components of any kind that provides different levels of communication and allows data exchange.
2.- A connection both physical and on the level of utility between devices or systems.
3.- A connection between two machines of any kind, which are given support for communication on different layers.
4.- An area of communication or action of one system on another.
A device that connects two apparatuses or circuits.
A device capable of transforming the signals emitted by an apparatus into signals that can be understood by another.
5.- A connection or common border between two independent apparatuses or systems.
6.- A physical or logical connection between a computer and the user or a peripheral or communications link.
7.- A physical circuit that sends or receives signals from one system to another.
8.- Communication limit between two elements, such as software, hardware or a user.
Playing with the Interface concept there are created different spaces of connection that turns the border between systems into an axis, where there articulate actions and strategies of communication and collaboration between the public and cultural agents of very diverse origins.
For it, a tension game appears between the rules of the interface (both visible and hidden) and its effective possibilities, questioning the same game from a critical artistic practice.
The conceptual axis materialises around a central work basically comprising instructions for collaborating artists and public to create an element that will subsequently express a process in which, through a series of gradual interventions, different creators are related, and which functions as a kind of literal metaphor of an interface.
On its periphery and depending on the characteristics of the context, we use very different formalisations: installation, performance and video, with strategies linked to different technologies and lighting and sound employed as a form of intervention and occupation of the exhibition space. Most of the presented works were assembled on site specifics with elements prepared previously in the artist’s studio. However, these interventions that I initially capitalised on will progressively bring in interventions from other authors.
The conceived proposal is to evolve through spaces from five different countries that interact with five of the different alphabets used most commonly on the Internet. In each of these countries, the author is accompanied by a Basque cultural agent (acting as a curator, mentor, etc.) related to the context in which the work is presented, and it works with local artists on different levels.
In any case, the interest of the “Interface” project transcends the idea of an exhibition or useful artistic work, which is a pretext for a common work which, subsequent to the plastic presentations, seeks a space of reflection around the control of language in the digital era and the possibility of generating a relating structure in which the connections between languages, models of relationship, power structures, underlying these kinds of systems are visualised in a less opaque way than in the interfaces we habitually use.